Konica Minolta Expands Business Partnership with First Full 3D Printing Curriculum by STEAMtrax

Ramsey, NJ – June 9, 2015 – Konica Minolta Business Solutions U.S.A., Inc. announced today that they have partnered with STEAMtrax, the first and only wrap around 3D printing STEAM (Science, Technology, Engineering, Arts, Math) curriculum available that integrates engineering and 3D printing technology with core academic knowledge in science, math, language arts, social studies and art. STEAMtrax is sold in conjunction with 3D Systems 3D printers.

“We are proud to be partnering with the first company bringing state of the art technology, value and opportunity to children allowing them to innovate and develop  critical thinking skills,” says Sam Errigo, senior vice president, Business Intelligence Services, Konica Minolta Business Solutions, U.S.A, Inc. “In the true spirit of 21st Century learning, STEAMtrax’s problem-based learning approach engages students in relevant learning scenarios that encourage the essential skills needed to solve real world problems and teaches collaborative skills needed for success in the workplace.”

One of the biggest paradigm shifts for engineers of all ages is moving from thinking and planning a project design in 2D to visualizing and building a completed project in 3D. Each lesson starts with a real-world problem and children have to create a solution to solve the problem.  Hands-on kits are used to learn the science behind the solution and build a prototype with engineering hands on materials before testing the design on the 3D printer. Each kit includes science equipment and materials needed for quick classroom set-up to implement the module activities for up to 32 students and are designed to be re-used. Each lesson embeds the engineering design process and is designed to be integrated as a supplement to current science programs or to provide enrichment for after school or summer programs.

The modules are flexible and easily align to NGSS or state standards, and can be completed in approximately 20-25 teaching hours. Students, teachers, and administrators access the modules digitally through the STAR (Student, Teacher, Administrator, Resources) portal. The teacher guide provides detailed notes for instruction, reproducible masters, guided facilitation questions, materials management, and teacher background information. The student notebook serves as a data sheet to record observations, inferences, and key learning objectives. Students also have access to engaging and rigorous digital activities that teachers can use as formative assessments to check for understanding of concepts.

The High School modules are currently under development and will be launching this month.

“At STEAMtrax, we are very pleased to be partnered with Konica Minolta, allowing us to bring 3D printing technology, engineering curriculum and hands-on science to all the schools across North America,” says Dee Kerr, CEO of STEAMtrax. “We share a common mission to help prepare our children to become the engineers of tomorrow. This requires many hands-on experiences using the principles of the engineering design process from the early elementary grades until college.”

STEAMtrax offers educators a blend of online and on-site professional development and instructional coaching to ensure smooth implementation of the curriculum and 3D printing in the classroom. Online set-up videos and printable instructions provide 24/7 learning opportunities and support for educators as they prepare for classroom implementation of the curriculum and 3D printing.

STEAMtrax launched nationally in January 2015 with a new interactive website as well as a teacher/student portal and have implemented in over 60 schools in various states (NJ, NY, TX, MD, OH, NC, OR), Poland and UAE (Dubai). Approximately 20,000 students have engaged with STEAMtrax Engineering curriculum, hands-on kits and 3D printing technology.